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extends Object
class_name ObstacleGenerator
var map_config : MapGeneratorResource = preload("res://resources/map_generator_resource.tres")
var _noise_texture : NoiseTexture2D = preload("res://resources/obstacle_noise.tres")
var _tile_map : TileMapLayer
var _noise : Noise
func _init(tile_map_layer: TileMapLayer):
_tile_map = tile_map_layer
_noise = _noise_texture.noise
_noise.seed = randi()
func generate_obstacles():
for i in range(map_config.grid_width):
for j in range(map_config.grid_height):
var noise = _noise.get_noise_2d(i, j)
if noise < 0.20:
pass
elif noise < 0.55:
_draw_tile_from_pool(map_config.atlas_coords["TREE"], Vector2i(i, j))
elif noise < 0.63:
_draw_tile_from_pool(map_config.atlas_coords["DEAD_TREE"], Vector2i(i, j))
elif noise < 0.74:
_draw_tile_from_pool(map_config.atlas_coords["GRASS"], Vector2i(i, j))
else:
_draw_tile_from_pool(map_config.atlas_coords["CAMPSITE"], Vector2i(i, j))
func _draw_tile_from_pool(pool : Array, pos : Vector2i):
var choice = pool[randi_range(0, pool.size() - 1)]
_tile_map.set_cell(pos, 0, choice)
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