summaryrefslogtreecommitdiff
path: root/scripts/path_generator.gd
blob: 75322cc7af2796d7c135ff3992dfb31549779eb6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
extends Object

class_name PathGenerator

var map_config : MapGeneratorResource = preload("res://resources/map_generator_resource.tres")
var _tile_map : TileMapLayer
var _path : Array[Vector2i]

enum TileTransform {
	ROTATE_0 = 0,
	ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
	ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
	ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
}

func _init(tile_map_layer: TileMapLayer):
	_tile_map = tile_map_layer

func generate_path() -> Array[Vector2i]:
	_path.clear()

	var x : int = 0
	var y : int = randi_range(1, map_config.grid_height - 2)

	while x < map_config.grid_width:
		if not _path.has(Vector2i(x,y)):
			_path.append(Vector2i(x, y))

		var choice : int = randi_range(0,2)

		# every even tile goes right to leave room for towers
		if choice == 0 || x % 2 == 0 || x == map_config.grid_width - 1:
			x += 1
		elif choice == 1 && y < map_config.grid_height - 2 && !_path.has(Vector2i(x, y + 1)):
			y += 1
		elif choice == 2 && y > 1 && !_path.has(Vector2i(x, y - 1)):
			y -= 1

	return _path

func draw_path():
	for i in _path:
		var score : int = _get_tile_score(i)

		var atlas_coords : Vector2i = map_config.atlas_coords["PATH_EMPTY"]
		var rot : TileTransform = TileTransform.ROTATE_0

		match score:
			2, 8, 10:
				atlas_coords = map_config.atlas_coords["PATH_STRAIGHT"]
				rot = TileTransform.ROTATE_90
			1, 4, 5:
				atlas_coords = map_config.atlas_coords["PATH_STRAIGHT"]
			3:
				atlas_coords = map_config.atlas_coords["PATH_CORNER"]
				rot = TileTransform.ROTATE_270
			6:
				atlas_coords = map_config.atlas_coords["PATH_CORNER"]
			12:
				atlas_coords = map_config.atlas_coords["PATH_CORNER"]
				rot = TileTransform.ROTATE_90
			9:
				atlas_coords = map_config.atlas_coords["PATH_CORNER"]
				rot = TileTransform.ROTATE_180

		_display_tile(atlas_coords, rot, i)

func _display_tile(coords : Vector2i, rot : TileTransform, pos : Vector2i):
	_tile_map.set_cell(pos, 0, coords, rot)

func _get_tile_score(tile : Vector2i) -> int:
	var score : int = 0
	var x : int = tile.x
	var y : int = tile.y
	
	score += 1 if _path.has(Vector2i(x, y - 1)) else 0
	score += 2 if _path.has(Vector2i(x + 1, y)) else 0
	score += 4 if _path.has(Vector2i(x, y + 1)) else 0
	score += 8 if _path.has(Vector2i(x - 1, y)) else 0

	return score