summaryrefslogtreecommitdiff
path: root/scripts/tower_manager.gd
blob: 808052e9928ee6f463f98fa92155a644316d627d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
extends Node

var game_stats_config = preload("res://resources/game_stats_config.tres")
@onready var _tiles : TileMapLayer = get_node("../Map/TileMapLayer")
var _towers : Dictionary

var _tower_data : Array[Dictionary] = [
	{
		"scene": preload("res://scenes/warlock.tscn"),
		"cost": game_stats_config.defenders[0]["cost"],
	},
	{
		"scene": preload("res://scenes/wyvern.tscn"),
		"cost": game_stats_config.defenders[1]["cost"],
	},
]

func _ready():
	_towers = {}

func handle_tower_key(tower_index : int, tile_position : Vector2i):
	if is_tile_occupied(tile_position):
		_handle_upgrade(tower_index, _towers[tile_position])
	elif is_valid_placement_tile(tile_position):
		_handle_place_tower(tower_index, tile_position)

func _handle_upgrade(upgrade_index : int, tower : StaticBody2D):
	var upgrades = tower.tower_data["upgrades"]
	if upgrades.size() > upgrade_index:
		var upgrade_cost = upgrades[upgrade_index]["cost"]
		if GameData.get_life() >= upgrade_cost:
			GameData.subtract_life(upgrade_cost)
			tower.apply_upgrade(upgrades[upgrade_index]["effects"])
			upgrades[upgrade_index]["is_valid"] = false

func _handle_place_tower(tower_index : int, tile_position : Vector2i):
	if _tower_data.size() > tower_index:
		var tower = _tower_data[tower_index]
		var tower_cost = tower["cost"]
		if GameData.get_life() >= tower_cost:
			GameData.subtract_life(tower_cost)
			var tmp = tower["scene"].instantiate()
			add_child(tmp)
			tmp.global_position = tile_position
			_occupy_tile(tile_position, tmp)

func get_upgrades_at(tile_position : Vector2i) -> Array:
	if _towers.has(tile_position):
		return _towers[tile_position].tower_data["upgrades"]
	return []

func is_valid_placement_tile(tile_position : Vector2i):
	var tile_coords = _tiles.get_cell_atlas_coords(_tiles.local_to_map(tile_position))
	return (tile_coords == (Vector2i(-1, -1)))
	
func is_tile_occupied(tile_position : Vector2i):
	return _towers.has(tile_position)

func _occupy_tile(tile_position, tower):
	_towers[tile_position] = tower

func _free_tile(tile_position):
	_towers.erase(tile_position)