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extends Panel
@onready var util = preload("res://scripts/util.gd")
@export var desc: String
@export var cost: int
@export var sprite_atlas : Vector2i
func _ready():
var texture = util.get_tile_texture(sprite_atlas)
$HBoxContainer/Texture.texture = texture
$HBoxContainer/Texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
$HBoxContainer/VBoxContainer/Label.text = desc
$HBoxContainer/VBoxContainer/Label2.text = str(cost)
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