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path: root/scripts/warlock.gd
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extends "res://scripts/base_defender.gd"

@onready var game_stats_config = preload("res://resources/game_stats_config.tres")

var projectile: PackedScene = preload("res://scenes/warlock_projectile.tscn")
var range_collision : CollisionShape2D

func _ready():
	damage = game_stats_config.defenders["warlock"]["damage"]
	fire_rate = game_stats_config.defenders["warlock"]["fire_rate"]
	defender_range = game_stats_config.defenders["warlock"]["range"]
	idle_atlas_coords = game_stats_config.defenders["warlock"]["sprite_idle"]
	attack_atlas_coords = game_stats_config.defenders["warlock"]["sprite_attacking"]
	
	range_collision = $Tower/CollisionShape2D
	range_collision.shape.radius = defender_range

	super()

func _on_fire_timer_timeout():
	select_target()
	if (target != null):
		var tmp_projectile = projectile.instantiate()
		tmp_projectile.target = target
		tmp_projectile.projectile_damage = damage
		get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile)
		tmp_projectile.global_position = $Aim.global_position
	else:
		$FireTimer.stop()