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extends "res://scripts/base_defender.gd"
var projectile: PackedScene = preload("res://scenes/warlock_projectile.tscn")
func _ready():
set_tower_stats("warlock")
reset_tower_range()
reset_tower_sprite()
func _on_fire_timer_timeout():
select_target()
if (target != null):
var tmp_projectile = projectile.instantiate()
tmp_projectile.target = target
tmp_projectile.speed = tower_data["projectile_speed"]
tmp_projectile.projectile_damage = tower_data["damage"]
get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile)
tmp_projectile.global_position = $Aim.global_position
else:
$FireTimer.stop()
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