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extends CharacterBody2D
var target : CharacterBody2D
var speed : int = 100
var projectile_damage : int
func _physics_process(_delta: float):
if !is_instance_valid(target):
queue_free()
else:
_move_projectile()
func _on_area_2d_body_entered(body: Node2D):
if "Crawler" in body.name:
body.deal_damage(projectile_damage)
queue_free()
func _move_projectile():
var pos : Vector2
pos = target.global_position
velocity = global_position.direction_to(pos) * speed
look_at(pos)
move_and_slide()
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