blob: d0bf91e21e40dc85011f9ad3c2fac21bc8df28ce (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
extends "res://scripts/base_defender.gd"
var game_stats_config = preload("res://resources/game_stats_config.tres")
var projectile: PackedScene = preload("res://scenes/wyvern_projectile.tscn")
var damage_tick_rate: float
var range_collision : CollisionShape2D
var firing : bool = false
func _ready():
damage = game_stats_config.defenders["wyvern"]["damage"]
fire_rate = game_stats_config.defenders["wyvern"]["fire_rate"]
damage_tick_rate = game_stats_config.defenders["wyvern"]["damage_tick_rate"]
defender_range = game_stats_config.defenders["wyvern"]["range"]
idle_atlas_coords = game_stats_config.defenders["wyvern"]["sprite_idle"]
attack_atlas_coords = game_stats_config.defenders["wyvern"]["sprite_attacking"]
range_collision = $Tower/CollisionShape2D
range_collision.shape.radius = defender_range
super()
func _process(_delta):
select_target()
if firing:
if target == null:
$WyvernProjectile.queue_free()
firing = false
else:
$WyvernProjectile.target = target
$WyvernProjectile.move_projectile()
func _on_tower_body_entered(_body: Node2D) -> void:
var old_target : CharacterBody2D = target
select_target()
if old_target == null && old_target != target:
$FireTimer.start(fire_rate)
func _on_fire_timer_timeout():
if (target != null):
var tmp_projectile = projectile.instantiate()
tmp_projectile.target = target
tmp_projectile.projectile_damage = damage
tmp_projectile.damage_tick_rate = 0.25
add_child(tmp_projectile)
tmp_projectile.global_position = $Aim.global_position
firing = true
$FireTimer.stop()
|