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extends CharacterBody2D
var target
var curr = ""
var projectile_damage
var damage_tick_rate
var chaos_factor : float
var _total_lifetime : float = 0.0
func _on_damage_tick_timeout() -> void:
var enemies = $Area2D.get_overlapping_bodies()
for i in enemies:
if "Crawler" in i.name:
i.deal_damage(projectile_damage)
func move_projectile(delta) -> void:
_total_lifetime += delta
var pos : Vector2
var curve_offset = Vector2(
sin(_total_lifetime * 10) * chaos_factor,
cos(_total_lifetime * 10) * chaos_factor,
)
pos = target.global_position + curve_offset
look_at(pos)
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