1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
import java.io.*;
import visitor.*;
import syntaxtree.*;
import java.util.*;
import st.*;
import typecheck.library.*;
import misc.*;
public class Typecheck {
public static void main(String[] args) {
Node root = null;
try {
root = new MiniJavaParser(System.in).Goal();
// Pretty-print the tree. PPrinter inherits from
// GJDepthFirst<R,A>. R=Void, A=String.
PPrinter<Void,String> pp = new PPrinter<Void,String>();
root.accept(pp, "");
PrintFilter.print("===================================================", true);
// // Build the symbol table. Top-down visitor, inherits from
// // GJDepthFirst<R,A>. R=Void, A=Integer.
SymTableVis<Void,Integer> pv =
new SymTableVis<Void,Integer>();
root.accept(pv, 0);
HashMap<String, AbstractInstance> symt = pv.symt;
PrintFilter.print("===================================================", true);
// Do type checking. Bottom-up visitor, also inherits from
// GJDepthFirst. Visit functions return MyTpe (=R), and
// take a symbol table (HashMap<String,String>) as
// argument (=A). You may implement things differently of
// course!
TypeCheckSimp ts = new TypeCheckSimp();
TypeInstance res = root.accept(ts, symt);
// Ugly code not to be inspired from: "my" way of storing
// type info / typecheck property: if some of my internal
// structure is empty, then things don't typecheck for
// me. This is specific to my own implementation.
// if (res != null && res.type_array.size() > 0)
if (res.get_type() != TypeEnum.ERROR)
System.out.println("Program type checked successfully");
else
System.out.println("Type error");
}
catch (ParseException e) {
System.out.println(e.toString());
System.exit(1);
}
}
}
|