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#ifndef CONTROLLER_H
#define CONTROLLER_H
#include "response.h"
#include "stage.h"
#include "instrDTO.h"
/**
* Houses the clock, and acts as the main API to the GUI.
*/
class Controller : public Stage
{
public:
/**
* Constructor.
* @param The stage(s) to interface with.
* @param The storage object to use.
* @param Whether or not efficient pipelining will be used.
* @return A newly allocated controller object.
*/
Controller(Stage *stage, Storage *storage, bool is_pipelined);
/**
* Direct the simulator to run for `number` clock cycles.
* @param the number of clock cycles to run for.
*/
void run_for(int number);
/**
* @return the current clock cycle.
*/
int get_clock_cycle();
/**
* @return a copy of gprs.
*/
std::array<int, GPR_NUM> get_gprs();
/**
* @return the pc.
*/
int get_pc();
Response advance(InstrDTO &i, Response p) override;
};
#endif /* CONTROLLER_H_INCLUDED */
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