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authorbd <bdunahu@operationnull.com>2025-05-29 14:32:47 -0400
committerbd <bdunahu@operationnull.com>2025-05-29 14:32:47 -0400
commit0f6253876681955020005e7c29429b59250af601 (patch)
tree7c0c6a8922aad8204fd81950661f68ad9a1011ea /project.godot
parent3affe4e168604dcaafd93e03a79b5cc6122d5bfc (diff)
More advanced wave spawning, player controls advancing of waves
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot5
1 files changed, 5 insertions, 0 deletions
diff --git a/project.godot b/project.godot
index d56a28a..96b3ef3 100644
--- a/project.godot
+++ b/project.godot
@@ -76,6 +76,11 @@ tower_action_four={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
+advance_wave={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
[rendering]