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authorbd <bdunahu@operationnull.com>2025-05-21 16:24:59 -0400
committerbd <bdunahu@operationnull.com>2025-05-21 16:24:59 -0400
commitbae54d556e064414eb1823764b5368a300f1d1e1 (patch)
treee422bcd840eba617a0e9cd18b9cd94912888a270 /scenes/defenders/warlock.gd
parentec10e5fe6222773fd59d7854ed172f5319dc9a4e (diff)
Refactor tower firing and enemy detection
Diffstat (limited to 'scenes/defenders/warlock.gd')
-rw-r--r--scenes/defenders/warlock.gd8
1 files changed, 6 insertions, 2 deletions
diff --git a/scenes/defenders/warlock.gd b/scenes/defenders/warlock.gd
index 724a081..afac86c 100644
--- a/scenes/defenders/warlock.gd
+++ b/scenes/defenders/warlock.gd
@@ -4,11 +4,15 @@ var projectile: PackedScene = preload("res://scenes/defenders/warlock_projectile
func _ready():
damage = 5
+ fire_rate = 1.0
func _on_fire_timer_timeout():
- if (curr != null):
+ select_target()
+ if (target != null):
var tmp_projectile = projectile.instantiate()
- tmp_projectile.curr = curr
+ tmp_projectile.target = target
tmp_projectile.projectile_damage = damage
get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile)
tmp_projectile.global_position = $Aim.global_position
+ else:
+ $FireTimer.stop()