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extends "res://scenes/defenders/base_defender.gd"
var projectile: PackedScene = preload("res://scenes/defenders/warlock_projectile.tscn")
func _ready():
damage = 5
fire_rate = 1.0
func _on_fire_timer_timeout():
select_target()
if (target != null):
var tmp_projectile = projectile.instantiate()
tmp_projectile.target = target
tmp_projectile.projectile_damage = damage
get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile)
tmp_projectile.global_position = $Aim.global_position
else:
$FireTimer.stop()
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