diff options
author | bd <bdunahu@operationnull.com> | 2025-05-20 20:21:54 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-20 20:21:54 -0400 |
commit | 835f302033070c949c045dd82e387ae8805e2710 (patch) | |
tree | 03bf2451d2740b9ddc3e209c7da7e3776882a082 /scenes/defenders/warlock_animator.gd | |
parent | ffaf4b8a5ce3cbe1654760ee331a3d63f6bd3b04 (diff) |
Messy animation implementation for warlock
Diffstat (limited to 'scenes/defenders/warlock_animator.gd')
-rw-r--r-- | scenes/defenders/warlock_animator.gd | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/scenes/defenders/warlock_animator.gd b/scenes/defenders/warlock_animator.gd new file mode 100644 index 0000000..be14337 --- /dev/null +++ b/scenes/defenders/warlock_animator.gd @@ -0,0 +1,18 @@ +extends Sprite2D + +@onready var tile_map = preload("res://assets/tilemap.png") + +var idle = Rect2(496, 16, 16, 16) +var attack = Rect2(496, 32, 16, 16) + +var is_idle = true + +func _ready(): + update_texture() + +func update_texture(): + var atlas_texture = AtlasTexture.new() + atlas_texture.atlas = tile_map + atlas_texture.region = idle if is_idle else attack + texture = atlas_texture + print(atlas_texture.region) |