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authorbd <bdunahu@operationnull.com>2025-05-20 20:21:54 -0400
committerbd <bdunahu@operationnull.com>2025-05-20 20:21:54 -0400
commit835f302033070c949c045dd82e387ae8805e2710 (patch)
tree03bf2451d2740b9ddc3e209c7da7e3776882a082 /scenes/defenders/warlock_animator.gd
parentffaf4b8a5ce3cbe1654760ee331a3d63f6bd3b04 (diff)
Messy animation implementation for warlock
Diffstat (limited to 'scenes/defenders/warlock_animator.gd')
-rw-r--r--scenes/defenders/warlock_animator.gd18
1 files changed, 18 insertions, 0 deletions
diff --git a/scenes/defenders/warlock_animator.gd b/scenes/defenders/warlock_animator.gd
new file mode 100644
index 0000000..be14337
--- /dev/null
+++ b/scenes/defenders/warlock_animator.gd
@@ -0,0 +1,18 @@
+extends Sprite2D
+
+@onready var tile_map = preload("res://assets/tilemap.png")
+
+var idle = Rect2(496, 16, 16, 16)
+var attack = Rect2(496, 32, 16, 16)
+
+var is_idle = true
+
+func _ready():
+ update_texture()
+
+func update_texture():
+ var atlas_texture = AtlasTexture.new()
+ atlas_texture.atlas = tile_map
+ atlas_texture.region = idle if is_idle else attack
+ texture = atlas_texture
+ print(atlas_texture.region)