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authorbd <bdunahu@operationnull.com>2025-05-20 21:01:48 -0400
committerbd <bdunahu@operationnull.com>2025-05-20 21:01:48 -0400
commitdc46bc748d45346c8062a46121e1d0f13c8af05a (patch)
tree75e94e7256955e264b69ca97add0866a154663de /scenes/defenders/warlock_animator.gd
parent835f302033070c949c045dd82e387ae8805e2710 (diff)
Make animations more general
Diffstat (limited to 'scenes/defenders/warlock_animator.gd')
-rw-r--r--scenes/defenders/warlock_animator.gd18
1 files changed, 0 insertions, 18 deletions
diff --git a/scenes/defenders/warlock_animator.gd b/scenes/defenders/warlock_animator.gd
deleted file mode 100644
index be14337..0000000
--- a/scenes/defenders/warlock_animator.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Sprite2D
-
-@onready var tile_map = preload("res://assets/tilemap.png")
-
-var idle = Rect2(496, 16, 16, 16)
-var attack = Rect2(496, 32, 16, 16)
-
-var is_idle = true
-
-func _ready():
- update_texture()
-
-func update_texture():
- var atlas_texture = AtlasTexture.new()
- atlas_texture.atlas = tile_map
- atlas_texture.region = idle if is_idle else attack
- texture = atlas_texture
- print(atlas_texture.region)