diff options
author | bd <bdunahu@operationnull.com> | 2025-05-20 20:21:54 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-20 20:21:54 -0400 |
commit | 835f302033070c949c045dd82e387ae8805e2710 (patch) | |
tree | 03bf2451d2740b9ddc3e209c7da7e3776882a082 /scenes/defenders/warlock_projectile.gd | |
parent | ffaf4b8a5ce3cbe1654760ee331a3d63f6bd3b04 (diff) |
Messy animation implementation for warlock
Diffstat (limited to 'scenes/defenders/warlock_projectile.gd')
-rw-r--r-- | scenes/defenders/warlock_projectile.gd | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd index 0a1cff4..2757019 100644 --- a/scenes/defenders/warlock_projectile.gd +++ b/scenes/defenders/warlock_projectile.gd @@ -20,8 +20,7 @@ func _physics_process(_delta: float): look_at(target) move_and_slide() - func _on_area_2d_body_entered(body: Node2D): - if "CrawlerSoldier" in body.name: + if "Crawler" in body.name: body.health -= projectile_damage queue_free() |