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authorbd <bdunahu@operationnull.com>2025-05-20 20:21:54 -0400
committerbd <bdunahu@operationnull.com>2025-05-20 20:21:54 -0400
commit835f302033070c949c045dd82e387ae8805e2710 (patch)
tree03bf2451d2740b9ddc3e209c7da7e3776882a082 /scenes/defenders/warlock_projectile.gd
parentffaf4b8a5ce3cbe1654760ee331a3d63f6bd3b04 (diff)
Messy animation implementation for warlock
Diffstat (limited to 'scenes/defenders/warlock_projectile.gd')
-rw-r--r--scenes/defenders/warlock_projectile.gd3
1 files changed, 1 insertions, 2 deletions
diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd
index 0a1cff4..2757019 100644
--- a/scenes/defenders/warlock_projectile.gd
+++ b/scenes/defenders/warlock_projectile.gd
@@ -20,8 +20,7 @@ func _physics_process(_delta: float):
look_at(target)
move_and_slide()
-
func _on_area_2d_body_entered(body: Node2D):
- if "CrawlerSoldier" in body.name:
+ if "Crawler" in body.name:
body.health -= projectile_damage
queue_free()