diff options
author | bd <bdunahu@operationnull.com> | 2025-05-22 13:50:49 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-22 13:50:49 -0400 |
commit | 8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch) | |
tree | 6c2af54a18271534864a7a1daed7814ebac5abd1 /scenes/defenders/warlock_projectile.gd | |
parent | 80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff) |
Reorganized files into scenes and scripts
Diffstat (limited to 'scenes/defenders/warlock_projectile.gd')
-rw-r--r-- | scenes/defenders/warlock_projectile.gd | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd deleted file mode 100644 index 060a27d..0000000 --- a/scenes/defenders/warlock_projectile.gd +++ /dev/null @@ -1,23 +0,0 @@ -extends CharacterBody2D - -var target : CharacterBody2D -var speed : int = 100 -var projectile_damage : int - -func _physics_process(_delta: float): - if !is_instance_valid(target): - queue_free() - else: - _move_projectile() - -func _on_area_2d_body_entered(body: Node2D): - if "Crawler" in body.name: - body.deal_damage(projectile_damage) - queue_free() - -func _move_projectile(): - var pos : Vector2 - pos = target.global_position - velocity = global_position.direction_to(pos) * speed - look_at(pos) - move_and_slide() |