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authorbd <bdunahu@operationnull.com>2025-05-21 16:50:44 -0400
committerbd <bdunahu@operationnull.com>2025-05-21 16:50:44 -0400
commit515a81c313d83195ea77c5ae5e222b0118276279 (patch)
tree61c3e90a84a92751ae485df7e4d276ce5a430454 /scenes/defenders/wyvern_projectile.gd
parentbae54d556e064414eb1823764b5368a300f1d1e1 (diff)
Add wyvern logic and projectiles
Diffstat (limited to 'scenes/defenders/wyvern_projectile.gd')
-rw-r--r--scenes/defenders/wyvern_projectile.gd18
1 files changed, 18 insertions, 0 deletions
diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd
new file mode 100644
index 0000000..104bc6f
--- /dev/null
+++ b/scenes/defenders/wyvern_projectile.gd
@@ -0,0 +1,18 @@
+extends CharacterBody2D
+
+var target
+var curr = ""
+var projectile_damage
+# todo hook this up
+var damage_tick_rate
+
+func _on_damage_tick_timeout() -> void:
+ var enemies = $Area2D.get_overlapping_bodies()
+ for i in enemies:
+ if "Crawler" in i.name:
+ i.health -= projectile_damage
+
+func move_projectile() -> void:
+ var pos : Vector2
+ pos = target.global_position
+ look_at(pos)