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authorbd <bdunahu@operationnull.com>2025-05-21 17:20:21 -0400
committerbd <bdunahu@operationnull.com>2025-05-21 17:20:21 -0400
commita00b14bcf2084a1e68f57620e27956813d469aad (patch)
tree5f061482110634a81d3124e3d9977853a8d467e9 /scenes/defenders/wyvern_projectile.gd
parent515a81c313d83195ea77c5ae5e222b0118276279 (diff)
Make enemy color turn to red with missing health
Diffstat (limited to 'scenes/defenders/wyvern_projectile.gd')
-rw-r--r--scenes/defenders/wyvern_projectile.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd
index 104bc6f..9b59bb0 100644
--- a/scenes/defenders/wyvern_projectile.gd
+++ b/scenes/defenders/wyvern_projectile.gd
@@ -10,7 +10,7 @@ func _on_damage_tick_timeout() -> void:
var enemies = $Area2D.get_overlapping_bodies()
for i in enemies:
if "Crawler" in i.name:
- i.health -= projectile_damage
+ i.deal_damage(projectile_damage)
func move_projectile() -> void:
var pos : Vector2