diff options
author | bd <bdunahu@operationnull.com> | 2025-05-21 17:20:21 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-21 17:20:21 -0400 |
commit | a00b14bcf2084a1e68f57620e27956813d469aad (patch) | |
tree | 5f061482110634a81d3124e3d9977853a8d467e9 /scenes/defenders/wyvern_projectile.gd | |
parent | 515a81c313d83195ea77c5ae5e222b0118276279 (diff) |
Make enemy color turn to red with missing health
Diffstat (limited to 'scenes/defenders/wyvern_projectile.gd')
-rw-r--r-- | scenes/defenders/wyvern_projectile.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd index 104bc6f..9b59bb0 100644 --- a/scenes/defenders/wyvern_projectile.gd +++ b/scenes/defenders/wyvern_projectile.gd @@ -10,7 +10,7 @@ func _on_damage_tick_timeout() -> void: var enemies = $Area2D.get_overlapping_bodies() for i in enemies: if "Crawler" in i.name: - i.health -= projectile_damage + i.deal_damage(projectile_damage) func move_projectile() -> void: var pos : Vector2 |