diff options
author | bd <bdunahu@operationnull.com> | 2025-05-24 02:50:24 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-24 02:50:24 -0400 |
commit | 0e7519444d9a3cb83d260e02eb6daea66dbf6e6b (patch) | |
tree | 9d41c5316f0153b0f62411a28269fd8e541e0fd1 /scripts/cursor.gd | |
parent | b65362d4a201437bbe08f2c0f69092cde346e059 (diff) |
Use panel sprite from game_stats_config
Diffstat (limited to 'scripts/cursor.gd')
-rw-r--r-- | scripts/cursor.gd | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd deleted file mode 100644 index 22c1da1..0000000 --- a/scripts/cursor.gd +++ /dev/null @@ -1,70 +0,0 @@ -extends Node2D - -@onready var tilemap = get_node("../Map/TileMapLayer") -var game_stats_config = preload("res://resources/game_stats_config.tres") -@onready var map_config = preload("res://resources/map_generator_resource.tres") - -var occupied_tiles = {} -var max_x : int -var max_y : int - -var dirs = {"move_right": Vector2.RIGHT, - "move_left": Vector2.LEFT, - "move_up": Vector2.UP, - "move_down": Vector2.DOWN} -var towers : Dictionary[String, Dictionary] = { - "place_warlock": { - "scene": preload("res://scenes/warlock.tscn"), - "cost": game_stats_config.defenders["warlock"]["cost"] - }, - "place_wyvern": { - "scene": preload("res://scenes/wyvern.tscn"), - "cost": game_stats_config.defenders["wyvern"]["cost"] - } -} - -func _ready(): - max_x = map_config.grid_width * map_config.tile_size - max_y = map_config.grid_height * map_config.tile_size - position = position.snapped(Vector2.ONE * map_config.tile_size) - position += Vector2.ONE * map_config.tile_size / 2 - -func _unhandled_input(event): - for dir in dirs.keys(): - if event.is_action_pressed(dir): - handle_move(dirs[dir]) - return - for tower in towers.keys(): - if event.is_action_pressed(tower): - handle_tower(towers[tower]) - return - -func handle_tower(tower): - var tower_cost = tower["cost"] - if is_valid_placement_tile() && GameData.get_life() >= tower_cost: - var tmp = tower["scene"].instantiate() - var path = get_tree().get_root().get_node("Main/Defenders") - path.add_child(tmp) - tmp.global_position = position - occupy_tile(position) - GameData.subtract_life(tower_cost) - -func handle_move(dir): - position += dir * map_config.tile_size - position.x = max(position.x, map_config.tile_size / 2) - position.y = max(position.y, map_config.tile_size / 2) - position.x = min(position.x, max_x - (map_config.tile_size / 2)) - position.y = min(position.y, max_y - (map_config.tile_size / 2)) - -func is_valid_placement_tile(): - var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position)) - return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(position)) - -func is_tile_occupied(tile_position): - return occupied_tiles.has(tile_position) - -func occupy_tile(tile_position): - occupied_tiles[tile_position] = true - -func free_tile(tile_position): - occupied_tiles.erase(tile_position) |