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-rw-r--r--scripts/cursor.gd70
1 files changed, 0 insertions, 70 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd
deleted file mode 100644
index 22c1da1..0000000
--- a/scripts/cursor.gd
+++ /dev/null
@@ -1,70 +0,0 @@
-extends Node2D
-
-@onready var tilemap = get_node("../Map/TileMapLayer")
-var game_stats_config = preload("res://resources/game_stats_config.tres")
-@onready var map_config = preload("res://resources/map_generator_resource.tres")
-
-var occupied_tiles = {}
-var max_x : int
-var max_y : int
-
-var dirs = {"move_right": Vector2.RIGHT,
- "move_left": Vector2.LEFT,
- "move_up": Vector2.UP,
- "move_down": Vector2.DOWN}
-var towers : Dictionary[String, Dictionary] = {
- "place_warlock": {
- "scene": preload("res://scenes/warlock.tscn"),
- "cost": game_stats_config.defenders["warlock"]["cost"]
- },
- "place_wyvern": {
- "scene": preload("res://scenes/wyvern.tscn"),
- "cost": game_stats_config.defenders["wyvern"]["cost"]
- }
-}
-
-func _ready():
- max_x = map_config.grid_width * map_config.tile_size
- max_y = map_config.grid_height * map_config.tile_size
- position = position.snapped(Vector2.ONE * map_config.tile_size)
- position += Vector2.ONE * map_config.tile_size / 2
-
-func _unhandled_input(event):
- for dir in dirs.keys():
- if event.is_action_pressed(dir):
- handle_move(dirs[dir])
- return
- for tower in towers.keys():
- if event.is_action_pressed(tower):
- handle_tower(towers[tower])
- return
-
-func handle_tower(tower):
- var tower_cost = tower["cost"]
- if is_valid_placement_tile() && GameData.get_life() >= tower_cost:
- var tmp = tower["scene"].instantiate()
- var path = get_tree().get_root().get_node("Main/Defenders")
- path.add_child(tmp)
- tmp.global_position = position
- occupy_tile(position)
- GameData.subtract_life(tower_cost)
-
-func handle_move(dir):
- position += dir * map_config.tile_size
- position.x = max(position.x, map_config.tile_size / 2)
- position.y = max(position.y, map_config.tile_size / 2)
- position.x = min(position.x, max_x - (map_config.tile_size / 2))
- position.y = min(position.y, max_y - (map_config.tile_size / 2))
-
-func is_valid_placement_tile():
- var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position))
- return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(position))
-
-func is_tile_occupied(tile_position):
- return occupied_tiles.has(tile_position)
-
-func occupy_tile(tile_position):
- occupied_tiles[tile_position] = true
-
-func free_tile(tile_position):
- occupied_tiles.erase(tile_position)