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authorbd <bdunahu@operationnull.com>2025-05-29 14:32:47 -0400
committerbd <bdunahu@operationnull.com>2025-05-29 14:32:47 -0400
commit0f6253876681955020005e7c29429b59250af601 (patch)
tree7c0c6a8922aad8204fd81950661f68ad9a1011ea /scripts/player.gd
parent3affe4e168604dcaafd93e03a79b5cc6122d5bfc (diff)
More advanced wave spawning, player controls advancing of waves
Diffstat (limited to 'scripts/player.gd')
-rw-r--r--scripts/player.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/player.gd b/scripts/player.gd
index 43ca213..4a37965 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -38,6 +38,8 @@ func _unhandled_input(event):
for id in tower_ids.keys():
if event.is_action_pressed(id):
_tm.handle_tower_key(tower_ids[id], global_position)
+ if event.is_action_pressed("advance_wave"):
+ GameData.start_spawning()
emit_signal("curr_tile", _get_tile_state())
func handle_move(dir):