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authorbd <bdunahu@operationnull.com>2025-05-24 11:53:57 -0400
committerbd <bdunahu@operationnull.com>2025-05-24 11:53:57 -0400
commit4948e4e35dadc749026a83d0a8402436a4b2ac44 (patch)
treed9438a5967ded43a9b13f84a924dc02c08c4e29a /scripts/tower_manager.gd
parent0e7519444d9a3cb83d260e02eb6daea66dbf6e6b (diff)
Separate cursor and tower placement logic
Diffstat (limited to 'scripts/tower_manager.gd')
-rw-r--r--scripts/tower_manager.gd30
1 files changed, 30 insertions, 0 deletions
diff --git a/scripts/tower_manager.gd b/scripts/tower_manager.gd
new file mode 100644
index 0000000..250b66b
--- /dev/null
+++ b/scripts/tower_manager.gd
@@ -0,0 +1,30 @@
+extends Node
+
+@onready var _tiles : TileMapLayer = get_node("../Map/TileMapLayer")
+var _towers : Dictionary
+
+func _ready():
+ _towers = {}
+
+func place_tower(tower : Dictionary, tile_position : Vector2i):
+ var tower_cost = tower["cost"]
+ if is_valid_placement_tile(tile_position) && GameData.get_life() >= tower_cost:
+ var tmp = tower["scene"].instantiate()
+ var path = get_tree().get_root().get_node("Main/Defenders")
+ path.add_child(tmp)
+ tmp.global_position = tile_position
+ occupy_tile(tile_position)
+ GameData.subtract_life(tower_cost)
+
+func is_valid_placement_tile(tile_position : Vector2i):
+ var tile_coords = _tiles.get_cell_atlas_coords(tile_position)
+ return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(tile_position))
+
+func is_tile_occupied(tile_position : Vector2i):
+ return _towers.has(tile_position)
+
+func occupy_tile(tile_position):
+ _towers[tile_position] = true
+
+func free_tile(tile_position):
+ _towers.erase(tile_position)