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-rw-r--r--scripts/tower_manager.gd30
1 files changed, 30 insertions, 0 deletions
diff --git a/scripts/tower_manager.gd b/scripts/tower_manager.gd
new file mode 100644
index 0000000..250b66b
--- /dev/null
+++ b/scripts/tower_manager.gd
@@ -0,0 +1,30 @@
+extends Node
+
+@onready var _tiles : TileMapLayer = get_node("../Map/TileMapLayer")
+var _towers : Dictionary
+
+func _ready():
+ _towers = {}
+
+func place_tower(tower : Dictionary, tile_position : Vector2i):
+ var tower_cost = tower["cost"]
+ if is_valid_placement_tile(tile_position) && GameData.get_life() >= tower_cost:
+ var tmp = tower["scene"].instantiate()
+ var path = get_tree().get_root().get_node("Main/Defenders")
+ path.add_child(tmp)
+ tmp.global_position = tile_position
+ occupy_tile(tile_position)
+ GameData.subtract_life(tower_cost)
+
+func is_valid_placement_tile(tile_position : Vector2i):
+ var tile_coords = _tiles.get_cell_atlas_coords(tile_position)
+ return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(tile_position))
+
+func is_tile_occupied(tile_position : Vector2i):
+ return _towers.has(tile_position)
+
+func occupy_tile(tile_position):
+ _towers[tile_position] = true
+
+func free_tile(tile_position):
+ _towers.erase(tile_position)