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author | bd <bdunahu@operationnull.com> | 2025-05-22 13:50:49 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-22 13:50:49 -0400 |
commit | 8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch) | |
tree | 6c2af54a18271534864a7a1daed7814ebac5abd1 /scripts/warlock_projectile.gd | |
parent | 80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff) |
Reorganized files into scenes and scripts
Diffstat (limited to 'scripts/warlock_projectile.gd')
-rw-r--r-- | scripts/warlock_projectile.gd | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/scripts/warlock_projectile.gd b/scripts/warlock_projectile.gd new file mode 100644 index 0000000..060a27d --- /dev/null +++ b/scripts/warlock_projectile.gd @@ -0,0 +1,23 @@ +extends CharacterBody2D + +var target : CharacterBody2D +var speed : int = 100 +var projectile_damage : int + +func _physics_process(_delta: float): + if !is_instance_valid(target): + queue_free() + else: + _move_projectile() + +func _on_area_2d_body_entered(body: Node2D): + if "Crawler" in body.name: + body.deal_damage(projectile_damage) + queue_free() + +func _move_projectile(): + var pos : Vector2 + pos = target.global_position + velocity = global_position.direction_to(pos) * speed + look_at(pos) + move_and_slide() |