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author | bd <bdunahu@operationnull.com> | 2025-05-22 21:10:02 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-22 21:10:02 -0400 |
commit | 5af13cd2c4e87c6e273d4c8d84c06cd6a320b427 (patch) | |
tree | 0e55a3c0c823481106c8c553fee9510eaa734305 /scripts/wave_spawner.gd | |
parent | a95e2ead7e3ade3c13e4e9f6e68c24df4430097a (diff) |
Make resource file for common map variables
Diffstat (limited to 'scripts/wave_spawner.gd')
-rw-r--r-- | scripts/wave_spawner.gd | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/wave_spawner.gd b/scripts/wave_spawner.gd index 3f63c71..7c54dfc 100644 --- a/scripts/wave_spawner.gd +++ b/scripts/wave_spawner.gd @@ -1,5 +1,6 @@ extends Node2D +@onready var map_config = preload("res://resources/map_generator_resource.tres") @onready var fodder_enemy = preload("res://scenes/soldier.tscn") @onready var map = get_node("../Map") @@ -16,7 +17,7 @@ func _ready() -> void: # adjust to grid size for i in map.get_enemy_path(): - curve.add_point(i * 16 + Vector2i.ONE * 8) + curve.add_point(i * map_config.tile_size + Vector2i.ONE * (map_config.tile_size / 2)) func _on_timer_timeout(): var path = Path2D.new() |