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authorbd <bdunahu@operationnull.com>2025-05-29 18:29:15 -0400
committerbd <bdunahu@operationnull.com>2025-05-29 18:29:15 -0400
commitc4f3d4e0f6cae35c020e888be5689181b25342c5 (patch)
tree61c3f7aac37092ae4ff0ee163871e3fc40c87fcc /scripts/wave_spawner.gd
parentc121b6fcd2286d4b7d3f905d1e34fb6547f915a4 (diff)
Add the 'knight' crawler, more attempts to balance first waves
Diffstat (limited to 'scripts/wave_spawner.gd')
-rw-r--r--scripts/wave_spawner.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/wave_spawner.gd b/scripts/wave_spawner.gd
index 653fe92..dfbd265 100644
--- a/scripts/wave_spawner.gd
+++ b/scripts/wave_spawner.gd
@@ -5,6 +5,7 @@ extends Node2D
@onready var fodder_enemy = preload("res://scenes/fodder.tscn")
@onready var soldier_enemy = preload("res://scenes/soldier.tscn")
@onready var gnome_enemy = preload("res://scenes/gnome.tscn")
+@onready var knight_enemy = preload("res://scenes/gnome.tscn")
@onready var map = get_node("../Map")
@onready var _path : Path2D
@@ -16,6 +17,7 @@ func _ready() -> void:
"fodder": fodder_enemy,
"soldier": soldier_enemy,
"gnome": gnome_enemy,
+ "knight": knight_enemy,
}
var curve : Curve2D = Curve2D.new()