diff options
author | bd <bdunahu@operationnull.com> | 2025-05-29 18:29:15 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-29 18:29:15 -0400 |
commit | c4f3d4e0f6cae35c020e888be5689181b25342c5 (patch) | |
tree | 61c3f7aac37092ae4ff0ee163871e3fc40c87fcc /scripts/wave_spawner.gd | |
parent | c121b6fcd2286d4b7d3f905d1e34fb6547f915a4 (diff) |
Add the 'knight' crawler, more attempts to balance first waves
Diffstat (limited to 'scripts/wave_spawner.gd')
-rw-r--r-- | scripts/wave_spawner.gd | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/wave_spawner.gd b/scripts/wave_spawner.gd index 653fe92..dfbd265 100644 --- a/scripts/wave_spawner.gd +++ b/scripts/wave_spawner.gd @@ -5,6 +5,7 @@ extends Node2D @onready var fodder_enemy = preload("res://scenes/fodder.tscn") @onready var soldier_enemy = preload("res://scenes/soldier.tscn") @onready var gnome_enemy = preload("res://scenes/gnome.tscn") +@onready var knight_enemy = preload("res://scenes/gnome.tscn") @onready var map = get_node("../Map") @onready var _path : Path2D @@ -16,6 +17,7 @@ func _ready() -> void: "fodder": fodder_enemy, "soldier": soldier_enemy, "gnome": gnome_enemy, + "knight": knight_enemy, } var curve : Curve2D = Curve2D.new() |