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-rw-r--r--scripts/soldier.gd27
1 files changed, 27 insertions, 0 deletions
diff --git a/scripts/soldier.gd b/scripts/soldier.gd
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index 0000000..d373237
--- /dev/null
+++ b/scripts/soldier.gd
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+extends CharacterBody2D
+
+@export var worth : int = 5
+@export var damage : int = 1
+@export var speed : float = 50.0
+@export var max_health : float = 30.0
+var _health : float = max_health
+
+func _process(delta):
+ get_parent().set_progress(get_parent().get_progress() + speed * delta)
+ if get_parent().get_progress_ratio() == 1:
+ GameData.subtract_morale(damage)
+ queue_free()
+
+func deal_damage(tower_damage):
+ _health -= tower_damage
+ if _health <= 0:
+ GameData.add_life(worth)
+ queue_free()
+ else:
+ _update_color()
+
+func _update_color():
+ var ratio : float = _health / max_health
+ var target_color = Color(1, ratio, ratio)
+
+ $Sprite2D.modulate = target_color