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extends CharacterBody2D
@export var worth : int = 5
@export var damage : int = 1
@export var speed : float = 50.0
@export var max_health : float = 30.0
var _health : float = max_health
func _process(delta):
get_parent().set_progress(get_parent().get_progress() + speed * delta)
if get_parent().get_progress_ratio() == 1:
GameData.subtract_morale(damage)
queue_free()
func deal_damage(tower_damage):
_health -= tower_damage
if _health <= 0:
GameData.add_life(worth)
queue_free()
else:
_update_color()
func _update_color():
var ratio : float = _health / max_health
var target_color = Color(1, ratio, ratio)
$Sprite2D.modulate = target_color
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