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AgeCommit message (Expand)Author
2025-05-29(Probably) fix bug where wyvern stream would not be freedbd
2025-05-29Add visible tower range on hoverbd
2025-05-29Fix bug where towers entering would continuously reset fire timerbd
2025-05-29Add sound for wave readybd
2025-05-29Dim already purchased upgrades rather than remove, deep copybd
2025-05-29More advanced wave spawning, player controls advancing of wavesbd
2025-05-28Remove fire on enemy when enter tower vision, (fire rate consistent)bd
2025-05-25Lots of Wyvern balance/effect changes, skittles upgradebd
2025-05-25Add more chaos to warlock bolts, fix crash with oob upgradesbd
2025-05-25Fix bug where different warlocks would share the same circular rangebd
2025-05-25Add noise when losing morale, game over backgroundbd
2025-05-25Add game over screen, back to title, tower affordability indicatorsbd
2025-05-24Add a title screen and musicbd
2025-05-24Add UI panel which displays actions/upgradesbd
2025-05-24Add logic to perform basic stat upgradesbd
2025-05-24Separate cursor and tower placement logicbd
2025-05-24Use panel sprite from game_stats_configbd
2025-05-23Using previous, allow worth to be calculated per-enemy when spawningbd
2025-05-23Refactor crawlers to define sprites in game_stats_configbd
2025-05-23Refactor tower sprites + animation scriptsbd
2025-05-23Add gnome enemy, re-sprite wyvernbd
2025-05-23Very basic wave spawning, new soldier crawlerbd
2025-05-23Move enemy logic to base_crawler, add crawler flip animationbd
2025-05-23Move basic tower/enemy stats to separate resourcebd
2025-05-23Partial lake generationbd
2025-05-22Use a noise texture to randomly generate obstacles onto mapbd
2025-05-22Move path draw function to path_generatorbd
2025-05-22Make resource file for common map variablesbd
2025-05-22Make WaveSpawner, Cursor, use generated pathsbd
2025-05-22Use TileMapLayer in MapGenerator to display pathbd
2025-05-22Experiment with path generationbd
2025-05-22Reorganized files into scenes and scriptsbd