Age | Commit message (Expand) | Author |
2025-05-29 | Add the 'knight' crawler, more attempts to balance first waves | bd |
2025-05-29 | Rework some sound effects | bd |
2025-05-29 | (Probably) fix bug where wyvern stream would not be freed | bd |
2025-05-29 | Add visible tower range on hover | bd |
2025-05-29 | Fix bug where towers entering would continuously reset fire timer | bd |
2025-05-29 | Add sound for wave ready | bd |
2025-05-29 | Dim already purchased upgrades rather than remove, deep copy | bd |
2025-05-29 | More advanced wave spawning, player controls advancing of waves | bd |
2025-05-28 | Remove fire on enemy when enter tower vision, (fire rate consistent) | bd |
2025-05-25 | Lots of Wyvern balance/effect changes, skittles upgrade | bd |
2025-05-25 | Add more chaos to warlock bolts, fix crash with oob upgrades | bd |
2025-05-25 | Fix bug where different warlocks would share the same circular range | bd |
2025-05-25 | Add noise when losing morale, game over background | bd |
2025-05-25 | Add game over screen, back to title, tower affordability indicators | bd |
2025-05-24 | Add a title screen and music | bd |
2025-05-24 | Add UI panel which displays actions/upgrades | bd |
2025-05-24 | Add logic to perform basic stat upgrades | bd |
2025-05-24 | Separate cursor and tower placement logic | bd |
2025-05-24 | Use panel sprite from game_stats_config | bd |
2025-05-23 | Using previous, allow worth to be calculated per-enemy when spawning | bd |
2025-05-23 | Refactor crawlers to define sprites in game_stats_config | bd |
2025-05-23 | Refactor tower sprites + animation scripts | bd |
2025-05-23 | Add gnome enemy, re-sprite wyvern | bd |
2025-05-23 | Very basic wave spawning, new soldier crawler | bd |
2025-05-23 | Move enemy logic to base_crawler, add crawler flip animation | bd |
2025-05-23 | Move basic tower/enemy stats to separate resource | bd |
2025-05-23 | Partial lake generation | bd |
2025-05-22 | Use a noise texture to randomly generate obstacles onto map | bd |
2025-05-22 | Move path draw function to path_generator | bd |
2025-05-22 | Make resource file for common map variables | bd |
2025-05-22 | Make WaveSpawner, Cursor, use generated paths | bd |
2025-05-22 | Use TileMapLayer in MapGenerator to display path | bd |
2025-05-22 | Experiment with path generation | bd |
2025-05-22 | Reorganized files into scenes and scripts | bd |