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extends "res://scripts/base_defender.gd"
@onready var game_stats_config = preload("res://resources/game_stats_config.tres")
var projectile: PackedScene = preload("res://scenes/warlock_projectile.tscn")
var range_collision : CollisionShape2D
func _ready():
damage = game_stats_config.defenders["warlock"]["damage"]
fire_rate = game_stats_config.defenders["warlock"]["fire_rate"]
defender_range = game_stats_config.defenders["warlock"]["range"]
idle_atlas_coords = game_stats_config.defenders["warlock"]["sprite_idle"]
attack_atlas_coords = game_stats_config.defenders["warlock"]["sprite_attacking"]
range_collision = $Tower/CollisionShape2D
range_collision.shape.radius = defender_range
super()
func _on_fire_timer_timeout():
select_target()
if (target != null):
var tmp_projectile = projectile.instantiate()
tmp_projectile.target = target
tmp_projectile.projectile_damage = damage
get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile)
tmp_projectile.global_position = $Aim.global_position
else:
$FireTimer.stop()
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