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-rw-r--r--scripts/warlock.gd14
1 files changed, 10 insertions, 4 deletions
diff --git a/scripts/warlock.gd b/scripts/warlock.gd
index 4048bb0..bad20d3 100644
--- a/scripts/warlock.gd
+++ b/scripts/warlock.gd
@@ -1,16 +1,22 @@
extends "res://scripts/base_defender.gd"
-var game_stats_config = preload("res://resources/game_stats_config.tres")
+@onready var game_stats_config = preload("res://resources/game_stats_config.tres")
+
var projectile: PackedScene = preload("res://scenes/warlock_projectile.tscn")
var range_collision : CollisionShape2D
func _ready():
- damage = game_stats_config.warlock_damage
- fire_rate = game_stats_config.warlock_fire_rate
- defender_range = game_stats_config.warlock_defender_range
+ damage = game_stats_config.defenders["warlock"]["damage"]
+ fire_rate = game_stats_config.defenders["warlock"]["fire_rate"]
+ defender_range = game_stats_config.defenders["warlock"]["range"]
+ idle_atlas_coords = game_stats_config.defenders["warlock"]["sprite_idle"]
+ attack_atlas_coords = game_stats_config.defenders["warlock"]["sprite_attacking"]
+
range_collision = $Tower/CollisionShape2D
range_collision.shape.radius = defender_range
+ super()
+
func _on_fire_timer_timeout():
select_target()
if (target != null):