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authorbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
commit8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch)
tree6c2af54a18271534864a7a1daed7814ebac5abd1 /scenes/defenders/base_animation_handler.gd
parent80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff)
Reorganized files into scenes and scripts
Diffstat (limited to 'scenes/defenders/base_animation_handler.gd')
-rw-r--r--scenes/defenders/base_animation_handler.gd24
1 files changed, 0 insertions, 24 deletions
diff --git a/scenes/defenders/base_animation_handler.gd b/scenes/defenders/base_animation_handler.gd
deleted file mode 100644
index c9e7630..0000000
--- a/scenes/defenders/base_animation_handler.gd
+++ /dev/null
@@ -1,24 +0,0 @@
-extends Sprite2D
-
-@onready var tile_map = preload("res://assets/tilemap.png")
-
-var idle : Rect2
-var attack : Rect2
-var is_idle : bool = true
-
-func _ready():
- update_texture()
-
-func update_texture():
- var atlas_texture = AtlasTexture.new()
- atlas_texture.atlas = tile_map
- atlas_texture.region = idle if is_idle else attack
- texture = atlas_texture
-
-func attack_state():
- is_idle = false
- update_texture()
-
-func idle_state():
- is_idle = true
- update_texture()