diff options
Diffstat (limited to 'scripts')
-rw-r--r-- | scripts/cursor.gd | 70 | ||||
-rw-r--r-- | scripts/cursor.gd.uid | 1 | ||||
-rw-r--r-- | scripts/game_stats_config.gd | 6 | ||||
-rw-r--r-- | scripts/ui_panel.gd | 9 |
4 files changed, 7 insertions, 79 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd deleted file mode 100644 index 22c1da1..0000000 --- a/scripts/cursor.gd +++ /dev/null @@ -1,70 +0,0 @@ -extends Node2D - -@onready var tilemap = get_node("../Map/TileMapLayer") -var game_stats_config = preload("res://resources/game_stats_config.tres") -@onready var map_config = preload("res://resources/map_generator_resource.tres") - -var occupied_tiles = {} -var max_x : int -var max_y : int - -var dirs = {"move_right": Vector2.RIGHT, - "move_left": Vector2.LEFT, - "move_up": Vector2.UP, - "move_down": Vector2.DOWN} -var towers : Dictionary[String, Dictionary] = { - "place_warlock": { - "scene": preload("res://scenes/warlock.tscn"), - "cost": game_stats_config.defenders["warlock"]["cost"] - }, - "place_wyvern": { - "scene": preload("res://scenes/wyvern.tscn"), - "cost": game_stats_config.defenders["wyvern"]["cost"] - } -} - -func _ready(): - max_x = map_config.grid_width * map_config.tile_size - max_y = map_config.grid_height * map_config.tile_size - position = position.snapped(Vector2.ONE * map_config.tile_size) - position += Vector2.ONE * map_config.tile_size / 2 - -func _unhandled_input(event): - for dir in dirs.keys(): - if event.is_action_pressed(dir): - handle_move(dirs[dir]) - return - for tower in towers.keys(): - if event.is_action_pressed(tower): - handle_tower(towers[tower]) - return - -func handle_tower(tower): - var tower_cost = tower["cost"] - if is_valid_placement_tile() && GameData.get_life() >= tower_cost: - var tmp = tower["scene"].instantiate() - var path = get_tree().get_root().get_node("Main/Defenders") - path.add_child(tmp) - tmp.global_position = position - occupy_tile(position) - GameData.subtract_life(tower_cost) - -func handle_move(dir): - position += dir * map_config.tile_size - position.x = max(position.x, map_config.tile_size / 2) - position.y = max(position.y, map_config.tile_size / 2) - position.x = min(position.x, max_x - (map_config.tile_size / 2)) - position.y = min(position.y, max_y - (map_config.tile_size / 2)) - -func is_valid_placement_tile(): - var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position)) - return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(position)) - -func is_tile_occupied(tile_position): - return occupied_tiles.has(tile_position) - -func occupy_tile(tile_position): - occupied_tiles[tile_position] = true - -func free_tile(tile_position): - occupied_tiles.erase(tile_position) diff --git a/scripts/cursor.gd.uid b/scripts/cursor.gd.uid deleted file mode 100644 index 015cefa..0000000 --- a/scripts/cursor.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://bwiimenoyb5og diff --git a/scripts/game_stats_config.gd b/scripts/game_stats_config.gd index 1710dbc..4e0a3e6 100644 --- a/scripts/game_stats_config.gd +++ b/scripts/game_stats_config.gd @@ -18,16 +18,16 @@ class_name GameStatsConfig "damage" : 4.0, "fire_rate" : 1.2, "range": 75.0, - "sprite_panel": Vector2i(30, 1), + "sprite_panel": Vector2i(32, 4), "sprite_attacking": Vector2i(31, 2), "sprite_idle": Vector2i(31, 1), "cost": 10 }, "wyvern": { - "damage" : 2.0, + "damage" : 1.0, "fire_rate" : 1.0, "range": 35.0, - "sprite_panel": Vector2i(24, 10), + "sprite_panel": Vector2i(28, 11), "sprite_attacking": Vector2i(25, 10), "sprite_idle": Vector2i(24, 10), "cost": 15, diff --git a/scripts/ui_panel.gd b/scripts/ui_panel.gd index 31275c6..7d3cd7a 100644 --- a/scripts/ui_panel.gd +++ b/scripts/ui_panel.gd @@ -1,16 +1,15 @@ extends Panel var tile_set : TileSet = preload("res://resources/tiles.tres") +var game_stats_config = preload("res://resources/game_stats_config.tres") +@onready var util = preload("res://scripts/util.gd") -@export var texture_atlas_coords: Vector2 @export var object_name: String @export var cost: String func _ready(): - var source : TileSetAtlasSource = tile_set.get_source(0) - var texture_region : Rect2i = source.get_tile_texture_region(texture_atlas_coords) - var tile_image : Image = source.texture.get_image().get_region(texture_region) - $HBoxContainer/Texture.texture = ImageTexture.create_from_image(tile_image) + var texture = util.get_tile_texture(game_stats_config.defenders[object_name.to_lower()]["sprite_panel"]) + $HBoxContainer/Texture.texture = texture $HBoxContainer/Texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED $HBoxContainer/VBoxContainer/Label.text = object_name $HBoxContainer/VBoxContainer/Label2.text = cost |