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authorbd <bdunahu@operationnull.com>2025-05-20 21:01:48 -0400
committerbd <bdunahu@operationnull.com>2025-05-20 21:01:48 -0400
commitdc46bc748d45346c8062a46121e1d0f13c8af05a (patch)
tree75e94e7256955e264b69ca97add0866a154663de /scenes/defenders/warlock_projectile.gd
parent835f302033070c949c045dd82e387ae8805e2710 (diff)
Make animations more general
Diffstat (limited to 'scenes/defenders/warlock_projectile.gd')
-rw-r--r--scenes/defenders/warlock_projectile.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd
index 2757019..2188c38 100644
--- a/scenes/defenders/warlock_projectile.gd
+++ b/scenes/defenders/warlock_projectile.gd
@@ -2,13 +2,13 @@ extends CharacterBody2D
var target
var speed = 100
-var path_name = ""
+var curr = ""
var projectile_damage
func _physics_process(_delta: float):
var path_spawner_node = get_tree().get_root().get_node("Main/PathSpawner")
for i in path_spawner_node.get_child_count():
- if path_spawner_node.get_child(i).name == path_name:
+ if path_spawner_node.get_child(i).name == curr.get_parent().name:
target = path_spawner_node.get_child(i).get_child(0).get_child(0)
# another tower destroyed this target